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Showing posts from February, 2024

Practical 3: Dishonored Research

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  Dishonored. Well, it's about time, I suppose! Somehow, I've never played any of the Dishonored games or any games from Arkane Studios anyway, although a few of the games have been sitting in my Steam library unplayed from a sale for a while.  My lecturers Josh and James both suggested I do a project surrounding Dishonored and the art-style of it, so, I will be exploring this and delving in head first within this research blog post. I'll note - I am REALLY diving in head first, as someone that genuinely knows nothing about the game(s) nor can I even say at this point I've ever seen any artwork or gameplay from it. As of the time writing this very first post (27/02/24...) I am just naturally assuming the 'style' is just realism, or intended to be. Which, isn't something I find too exciting. Especially not when doing a Masters based on the concept of style . Where do I start? Well, while Dishonored 2 is installing on Steam, I'm watching the Noclip Documen...

Practical 2: Pixel Art Project: Post 2

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 Separating my project into two posts - the previous post:  https://katieloftsma.blogspot.com/2024/01/practical-2-pixel-art.html This post will detail the bulk of the modelling and texturing processes. The previous post includes the conceptualising.  View the final project in 3D uploaded onto Sketchfab here:   https://sketchfab.com/3d-models/wizards-study-502d114c98fb494382bf318553936e2b Modelling Firstly I started with the shell of the room. I made this shell even before I started doing 2D concept sketches because I wanted to draw on TOP of this shell. This was important to me so that I could figure out visually how things will fit into this shell and it also gave me a base to work from and populate, whereas (knowing me) I might've spent a long time trying to just get perspective right on drawing the shell itself and go back and forth. This bit of the model is basically just a sketch but in 3D. Modelling modelling modelling...  I found that since this style is ...