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2D Portrait Work Project: Part 1

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  Intro I decided to do some 2D portrait work after my research particularly for the Research in Context essay. After interviewing some industry practitioners, especially Kevin Manning, I felt as though most of these people's points were to emphasise the fact that in order to be a "successful" artist, 3D or not, most of their advice was to hone and focus on your fundamental art skills.  This led me to believe that I should focus on this more as well, as when I reflected upon these ideas, I ended up feeling as though this is an area I hadn't focused on or practised in enough.  So, I made a new learning agreement to explain the 2D work I want to try out. But, with the topic of MA being about art styles within games, this still hasn't changed. I just want to spend some time honing this particular area of my art in order to then (ideally) make all my other skills that come after the "fundamentals" improve too.  I decided to open up some portrait commissions ...