Topic Exploration: Art Styles
Introduction
As I got further into this 3 week project, my ideas for what I wanted to focus on within the MA developed too. My current idea has changed quite a bit from my first one, being the topic of Accessibility within games, and now the topic of Art Styles.
As I researched during the latter part of these last few weeks, I came to the realisation that I'd like to focus on art styles within games as a topic. I've always had a love for art history in general, and discussions of modern technology and developments within game art is something that sparks a lot of joy within me and I have always been passionate about learning more on this subject.
A particular field within this topic I'd like to focus on, at least at the moment or firstly, is the Art Nouveau style - one I can confidently say is one of my absolute favourites.
I've noticed particularly within games that this style is not portrayed much, and yet, what can be seen as its counter-part - Art Deco - appears quite often in games, especially architecture or environments.
I believe I would like to explore deeper into these differences, compare why some styles are used more frequently and how in games, and perhaps in my practise; experiment and apply to games such lesser-used styles.
Project Outcome
For the first 3 week project, I decided I wanted to explore the idea of creating assets of the same nature but exploring their differences in a different art style. I chose to design five different street lamps in five opposing styles; art deco, 'Tim Burton', art nouveau, Aztec, and futuristic.
Reflecting upon this practise, I found it quite interesting and useful to analyse and break down what makes or breaks certain things, like a simple street lamp, and looking at how far a design could be stylisistically pushed while still remaining seen as "fuctional". It made me ponder about visual communication within prop design, and I realised this is something I'd like to explore further within the MA as a whole.
I decided to do a simple prop like a lamp post because a lot of games have things like this. The simplistic nature also allows me to explore the extents of what could still actually counts as a lamp post, too.
Design Process
#1 - Art Deco Lamp-Post
Starting off, I took major inspiration from Genshin Impact's newest region; Fontaine. This whole region is based on what seems to be France, and also the Art Deco movement. I saw this small light source in-game and this is what sparked my initial idea of doing the same prop but in different art styles. This is the only one in my concept art that is not 100% my design - I wanted to instead imagine what this asset could be like if it were a full lamp-post, and build up from that.
#2 - Tim Burton Style Lamp-Post
#3 - Art Nouveau Lamp-Post
While I was still experimenting with the Tim Burton style lamp post, one of the versions of my sketches had this cool duo interlinking base. I instantly thought that this was very art nouveau, and decided to save that design for the next lamp post instead of the Tim Burton one.
#4 - Aztec Lamp-Post
#5 - Futuristic Lamp-Post
I'm not too keen on this one. I think it functions fine for the intention of a lamp post - it certainly provides a lot of light - but in general, I'm just not a fan of the futuristic, Cyberpunk-y style. I just don't find a lot of joy in hyper-realistic styles that intend to predict what our architecture or world would be like in X hundred years.







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